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Skills are special abilities units learn, that can help them attain extra damage in battle, extra defense, give nearby allies extra stats, etc.

Skills are learned by certain units, in certain classes, at certain levels. Below is a table listing each skill, the class they are learning in, the level you have to be to learn them, their activation requisites (if any), and their effects.

Standard SkillsEdit

Skill Class Level Activation Effect
Dual Strike+ Lord 1 - Adds 10% to Dual Strike activation
Charm Lord 10 - Hit rate and Avoid +5 to all allies within a 3 tile radius
Aether Great Lord 5 Skill/2% Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect
Rightful King Great Lord 15 - Adds 10% to Skill activation rates
Veteran Tactician 1 - x1.5 experience gain when in a Pair Up
Solidarity Tactician 10 - Critical and Critical Avoid +10 to adjacent allies
Ignis Grandmaster 5 Skill% Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage
Rally Spectrum Grandmaster 15 Rally Command All stats (except movement) +4 to all allies within a 3 tile radius for one Turn
Discipline Cavalier 1 - Weapon Experience x2
Outdoor Fighter Cavalier 10 - Hit rate and Avoid +10 when fighting outdoors
Defender Paladin 5 - All Stats (except movement) +1 when in a pair up
Aegis Paladin 15 Skill% Halves damage from bows, tomes, and Dragonstones*
Defense +2 Knight 1 - Defense +2
Indoor Fighter Knight 10 - Hit rate and Avoid +10 when fighting indoors
Rally Defense General 5 Rally Command Defense +4 to all allies within a 3 tile radius for one Turn
Pavise General 15 Skill% Halves damage from swords, lances, axes (including their magical variants), and Beaststones*
Luna Great Knight 5 Skill% Ignores half other enemy's Defense or Resistance
Dual Guard+ Great Knight 15 - Adds 10% to Dual Guard rate
Avoid +10 Myrmidon 1 - Avoid +10
Vantage Myrmidon 10 - Strike first during an enemy attack when HP is under half
Astra Swordmaster 5 Skill%/2 Deals 5 consecutive hits at half damage.
Swordfaire Swordmaster 15 - Strength +5 when equipped with a sword. Magic +5 when equipped with a Levin Sword.
Locktouch Thief 1 - Unlock chests and doors without the need of keys
Movement +1 Thief 10 - Movement +1
Lucky Seven Trickster 5 - Hit rate and Avoid +20 for the first 7 Turns of a map.
Acrobat Trickster 15 - All traversable terrain costs 1 movement point to cross
Lethality Assassin 5 Skill/4% Instantly defeats the enemy
Pass Assassin 15 - User can move through tiles occupied by an enemy unit
Despoil Barbarian 1 Luck% Obtain a Bullion (S) from the enemy if the user defeats the enemy
Gamble Barbarian 10 - Hit rate -5, Critical +10
Wrath Berserker 5 - Critical +20 when under half HP
Axefaire Berserker 15 - Strength +5 when equipped with an axe. Magic +5 when equipped with a Bolt Axe.
HP +5 Fighter 1 - Maximum HP +5
Zeal Fighter 10 - Critical +5
Rally Strength Warrior 5 Rally Command Strength +4 to all allies within a 3 tile radius for one turn
Counter Warrior 15 - Returns damage when attacked by an adjacent enemy (does not return damage when user is KO'd)*
Armsthrift Mercenary 1 Luck*2% Weapon durability is not decreased when activated
Patience Mercenary 10 - Hit Rate and Avoid +10 during the enemy's Turn
Sol Hero 5 Skill% Recover HP equal to half the damage dealt to the enemy
Axebreaker Hero 15 - Hit rate and Avoid +50 when enemy is equipped with an axe
Skill +2 Archer 1 - Skill +2
Prescience Archer 10 - Hit rate and Avoid +15 during the user's Turn
Hit Rate +20 Sniper 5 - Hit Rate +20
Bowfaire Sniper 15 - Strength +5 when equipped with a bow.
Rally Skill Bow Knight 5 Rally Command Skill +4 to all allies within a 3 till radius for one Turn
Bowbreaker Bow Knight 15 - Hit rate and Avoid +50 when the enemy is equipped with a bow.
Hex Dark Mage 1 - Avoid -15 to all adjacent enemies
Anathema Dark Mage 10 - Avoid and Critical Avoid -10 to all enemies within a 3 tile radius.
Vengeance Sorcerer 5 Skill*2% Adds half of the user's current accrued damage to user's attack
Tomebreaker Sorcerer 15 - Hit rate and Avoid +50 when enemy is equipped with a tome
Magic +2 Mage 1 - Magic +2
Focus Mage 10 - Critical +10 when no allies are within a 3 tile radius
Rally Magic Sage 5 Rally Command Magic +4 to all alies within a 3 tile radius for one Turn
Tomefaire Sage 15 - Magic +5 when equipped with a tome
Slow Burn Dark Knight 5 - Hit rate and Avoid increases by 1 each Turn up to the 15th turn
Lifetaker Dark Knight 15 - User recovers 50% Max HP after they defeat an enemy during the user's Turn.
Miracle Cleric/Priest 1 Luck% Character survives with 1 HP after receiving a fatal blow. (Must have at least 2 HP or more to activate)
Healtouch Cleric/Priest 10 - Restores an extra 5 HP when healing allies
Rally Luck War Cleric/War Monk 5 Rally Command Luck +8 to all allies within a 3 tile radius for one Turn
Renewal War Cleric/War Monk 15 - Recover 30% HP at the start of the user's Turn
Resistance +2 Troubadour 1 - Resistance +2
Demoiselle Troubadour 10 - Avoid and Critical Avoid +10 to all male allies within a 3 tile radius
Rally Resistance Valkyrie 5 Rally Command Resistance +4 to all allies within a 3 tile radius for one Turn
Dual Support+ Valkyrie 15 - Increases the Dual Support level of a unit by 4
Speed +2 Pegasus Knight 1 - Speed +2
Relief Pegasus Knight 10 - Recover 20% HP at the start of the user's Turn if there are no units within a 3 tile radius
Rally Speed Falcon Knight 5 Rally Command Speed +4 to all allies within a 3 tile radius for one Turn
Lancefaire Falcon Knight 15 - Strength +5 when equipped with a lance. Magic +5 when equipped with a Shockstick.
Rally Movement Dark Flier 5 Rally Command Movement +1 to all allies within a 3 tile radius for one Turn
Galeforce Dark Flier 15 - Allows the user another full action after they defeat an enemy during the user's Turn. Activates only once per Turn.
Strength +2 Wyvern Rider 1 - Strength +2
Tantivy Wyvern Rider 10 - Hit rate and Avoid +10 if no allies within a 3 tile radius.
Quick Burn Wyvern Lord 5 - Hit rate and Avoid +15 at the start of a chapter. Effect decreases by 1 with each passing turn.
Swordbreaker Wyvern Lord 15 - Hit rate and Avoid +50 when the enemy is equipped with a sword
Deliverer Griffon Rider 5 - Movement +2 when in a Pair Up
Lancebreaker Griffon Rider 15 - Hit rate and Avoid +50 when the enemy is equipped with a lance
Underdog Recruit 1 - Hit rate and Avoid +15 when the user's lower than the enemy. Promoted units count as Level +20 against a non-promoted user.
Luck +4 Dancer 1 - Luck +4
Special Dance Dancer 15 - Strength, Magic, Defense, and Resistance +2 for one Turn for any unit who receives the user's Dance.
Even Rhythm Taguel 1 - Hit rate and Avoid +10 during even numbered Turns
Beastbane Taguel 15 - Deals effective damage to beast units when the user is a Taguel
Odd Rhythm Manakete 1 - Hit rate and Avoid +10 during odd numbered Turns
Wyrmsbane Manakete 15 - Deals effective damage to dragon units when the user is a Manakete
Resistance +10 Dread Fighter 1 - Resistance +10
Aggressor Dread Fighter 15 - Attack +10 during the user's Turn
Rally Heart Bride 1 Rally Command All stats +2 and Movement +1 to all allies within a 3 tile radius for one Turn.
Bond Bride 15 - Restores 10 HP to all allies within a 3 tile radius at the beginning of the user's Turn. Having multiple users of Bond does not increase the HP regenerated

"*"-These skills do not activate against a Dual Strike.

Special SkillsEdit

These skills can only be obtained by using an appropriate item, or with administrator approval.

Skill Item Effect
All Stats +2 All Stats +2 Manual Strength, Magic, Skill, Speed, Luck, Defense, and Resistance +2
Paragon Paragon Manual Experience Earned x2
Iote's Shield Iote's Shield Negates user's flying weakness
Limit Breaker Limit Break Manual Raises the user's maximum stat caps by 10
Aptitude Admin Approval Only Adds 20% to all growth rates
Conquest Admin Approval Only Negates the user's Beast and Armor weaknesses.
Shadowgift Admin Approval Only Enables the usage of Dark Tomes in any Tome wielding class.

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